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Jacob Mei
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Posted - 2008.01.31 21:55:00 -
[1]
Prodigal you are ignoring the fact that most trades are done by the proxy of an alt or dummy corp and the only way to impliment your idea is to remove the two extra character slots from EvE which the developers would not do. Even then you still have to contend with the fact that a large number of players in eve have atleast 2 accounts and they can simply use that second account to sell their wares and still be the pirate or evil empire manager that they are on their main.
The only way to decide who gets what is to make deals with other players and corp to sell your goods to or sell your goods several regions away from where you "live" so that any political situation in that area doesnt have a direct effect on you.
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Jacob Mei
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Posted - 2008.01.31 22:47:00 -
[2]
Edited by: Jacob Mei on 31/01/2008 22:51:40
Originally by: Thargat Give us some options to set selling/buying filters. Some of these should be less "in-game ish". Like "Don't allow sales to characters in NPC corps" or a value of how many members the corporation buying the stuff needs to have for the trade to be accepted. Also make us blacklist certain groups and orgs from the same settings (a block for example).
Work around for idea one: player puts character in one man dummy corp that never undocks. Buys goods, trades them to main.
Work around for idea two: The group you are targetting against creates an entire dummy corp of 30+ individuals or so to use to buy the stuff from you. Same result as work around for idea one.
Im not trying to be a jerk here but you guys have to realize that when it comes to trading the average player have 2 empty slots at hand that would easyly work around these game mechanics your proposing. I myself am a major trader and I know that there is a very real potental for my goods to be used against me. The best thing I can tell you guys is to sell your goods in areas that you dont work in to minimize this risk. Further more the ideas your proposing is self distructive as you will be denying potental customers your wares. That doesnt hurt the customer, that hurts you.
Alternatively, I see something like this happening: In Oursauart PlayerA: Hey corp B is blocking me from buying there stuff. Ill pay 10% of the total value of my purchase to the guy who buys the stuff for me. PlayerB: Ill do it! PlayerC: Ill do it! PlayerD: Ill do it! PlayerE: Ill do it!
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Jacob Mei
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Posted - 2008.01.31 23:42:00 -
[3]
Originally by: Thargat Edited by: Thargat on 31/01/2008 23:09:03
Trackers
For a cost (and possibly a skill) a tracker can be placed on a Item in a contract or market order. Depending on the price (or possibly skill level) the tracker lasts for a fixed period of time before it's lost.
The tracker allows the pilot to track a unique item as it changes hands through eve (until the timer runs out or the item is destroyed, by processing or destruction).
This tool could be used for in-depth market forecasts and could also be used to check if you'r sales are landing in the hands of your worst enemy. It would also enable industrious players to find potential customers and make proper market/customer targeting and analasys. It would also be a very powerful tool to map out altcorps and be a steppingstone to more advanced economical warfare.
There are several issues with this suggestion. But since I'm quite sure there's already a system like this implemented in the code already (unique object Id's) it's a matter of bringing that function to the players and implementing a system to manage it.
This idea is good for tracking without the intention of using said information against your enemies. However the moment your enemies suspect that their alts are being blocked or something similar they will just make a new alt, buy the item, and then hold the item in the alts hanger for the max amount of time said tracker remains active.
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Jacob Mei
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Posted - 2008.02.01 00:03:00 -
[4]
True it would make things more difficult for your enemies, but is that a good thing? The problem with economic embargos is that eventually something has to give and that ussually results in the embargoed attacking the embargoer. While it can be argued that the likelyhood of it reaching that point in eve is realitivly slim you have to consider that a pvp corp may very well focus their attention on you spesificly for making their lives a little harder. This of course leads to a rather ironic reverseal in that if one were in that situation in which the pvp corp was parked outside your stations you wouldnt be able to go about doing your work to produce goods.
The question really comes down to whats the better economic situation for you. Do you really want to run the risk of ticking off your enemy to the point that they focus their attention on you until you break?
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Jacob Mei
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Posted - 2008.02.01 02:44:00 -
[5]
Originally by: Thargat That's the beuty of it. Corps could actually create cartels to put embargoes on entitys in the game. Small corps could work together to punish larger entitys economicly. We have great PvP in this game, but I keep reading threads that there's too little for other people to do. By introducing tools to help wage economical wars we would get an entirely new dimension added to the game. But there's probably alot of oppinions on this subject.
Im all for people having other things to do but is it going to be a matter of doability and fezability that the developers need to look at.
The problem with an economic war is that it always relys on the imposers ability to back it up with military force. Embargos placed by small buisness corps would be ignored in part or in whole as alts, proxies, dummy corps and what not would be set up to circumvent said embargos or alternatively you would draw the attention of your enemies military might which would ironicly force the very same economic war on you as they would be sitting outside your station that holds your hulks and manufactoring blue prints.
You have to realize that in a large economic situation such as what eve has it is very hard to not get what you want as there is always someone willing to buy and someone willing to sell nearly anything and everything. By denying a customer what you have you infact generate new customers for the other guy.
If you really dont want your enemies to get your goods you sell the goods in an area they are not likely to operate in. Ironiclly this is its own form of economic warfare and perhaps the best choice you would have in EvE as you deny your goods to your enemy but can still sell them in another region.
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Jacob Mei
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Posted - 2008.02.11 22:12:00 -
[6]
After giving this some thought, in a way you already have this. When you think about it, a ship is ussually the least bought item by an individual when compared to modules and ammo, even for pvpers the ratio is quite drasticly in the favor of things that can be considered consumable. All one has to do is buy a single round of ammo or something from an individual, check their wallet, if it belongs to a name you dont like you go else where. For a ship, you either take a chance or have someone build it for your or you your self build it.
Ultimately what you are asking I guess would make things easyer, but right now it is doable to avoid buying from those you dont want to buy from.
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